Block Man must be defeated! Play this free Mega Man 11 demo to take on Block Man's challenging pyramid fortress. The sinister Robot Master has protected his domain with deadly pitfalls, hammer-wielding bots, spiky mid-bosses, and tricky block mazes. Overcoming Block Man's obstacles will require every tool in Mega Man's arsenal. Our objective is to build an accurate Mega Man 11 frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Mega Man 11 FPS data. The Double Gear System (ダブルギアシステム, Daburugiashisutemu) is a gameplay feature from Mega Man 11. 1 Story 2 Speed Gear 3 Power Gear 4 Double Gear 5 Power Ups 6 Gallery 7 Trivia 8 References The Double Gear System is a devicefirst developed by Dr. Wilyin his youth during his days at Robot University alongside a youngDr. Wily believedcreating robots thatutilized the.
Mega Man 11's bosses can be defeated in an optimal order that will let you earn the right abilities to make your life easier. Here is the order we suggest.
One of the defining features of the Mega Man series is that fact that players can tackle the Robot Master bosses in any order. Each boss gives Mega Man a new special ability, which proves to be highly effective on one of the other Robot Masters. Mega Man 11 bring the series back into the limelight tomorrow, and its Robot Masters work just like you remember.
All of the Robot Masters are completely new and feature creative abilities for players to mess around with and use for offensive, defensive, and traversal purposes. For those picking up the game tomorrow, I wanted to provide a helpful boss order so you don’t have to go through the trial and error of trying every ability on every Robot Master and stage.
This list was constructed in a way that also balances stage and boss fight difficulty as well as boss weakness. After two playthroughs of Mega Man 11, here is what I’ve come up with:
Blast Man – Block Man – Acid Man – Impact Man – Bounce Man – Fuse Man – Tundra Man – Torch Man
Now, let me go more in-depth chronologically and explain why this is a good boss order to make your way through Mega Man 11 with. Do keep in mind that you’ll find elements below that can be considered spoilers, for obvious reasons.
Blast Man
We start with Blast Man for a variety of reasons. While the rampant (and expected) explosions and fast mid-boss within his stage might scare you off at first, there’s not much to fear if you tread carefully and plan your movements within each room. This stage also has a lot fewer instant-kill opportunities than most of the other stages, so while it will keep you on your toes, it isn’t overly punishing.
Blast Man weak to Blazing Torch, Torch Man’s power, but Torch Man’s stage is significantly harder so I’d recommend starting here. By beating Blast Man, you’ll gain access to Chain Blast, which lets you shoot bombs that will attach themselves to nearby enemies and chain them for more damage. They are especially helpful (and deadly) to the next boss, who has been featured heavily in the game’s marketing and Mega Man 11’s demo.
Block Man
Block Man’s stage is fairly standard as Mega Man stages go, but it should give you a good taste of all the different powers at your disposal, like the Rush abilities and slide. That being said, the stage is still littered with tough enemies, a strong mid-boss, and several death pits, so it isn’t a cakewalk. While Blast Man’s Chain Blast is slow, only benefiting players a couple times in the actual stage with a few tough enemies, it does really well against Block Man.
If you can chain several bombs together, you can take out a ton of Block Man’s health from the start. When he’s around half, he’ll transform into a giant stone creature. While it can be tough to hit its weak spot with typical shots, Blast Man’s Chain Blast homing ability allows the bombs to attach themselves easily so you can get through this phase fast. From there, getting through the last leg of the fight isn’t very tough, and beating him will grant you Block Dropper.
Acid Man
From there, we go to Acid Man’s stage, which is probably the most difficult yet. Physics-changing underwater sections littered with spikes make up a majority of the stage, but they shouldn’t be insurmountable for most. Block Man’s Block Dropper is really useful for taking out enemies at a long range, which helps in this stage and the rest of Mega Man 11 in general.
As for the Acid Man fight, he can be pretty tough. He uses a shield as well as the speed gear, which both normally make him quite hard to hit. Block Dropper stops him in his tracks though, which definitely makes beating Block Man’s stage first useful. Beating Acid Man gives you Acid Barrier, a shield that will protect you from projectiles, as well as give you a curved shot that comes in handy in the next fight specifically.
Impact Man
Impact Man’s construction-themed level has a really cool aesthetic, but will also start to test your skills more with some tricky moving platforms and electrical enemies. If you aren’t careful here, you will end up in a pit. Acid Man’s Acid Barrier helps curb some of the difficulty, while Block Chopper and Chain Blast can be used to take out those same enemies easily, so his stage will really be a culmination of all the abilities you have so far.
The Impact Man fight can still be pretty hard, as Acid Barrier is a more defensive power; that being said, it can still shoot over spikes Impact Man can put in the ground, which is helpful. With enough skill, you’ll be able to fell Impact Man, and you will gain access to one of Mega Man 11’s best abilities, the Pile Driver. It thrusts Mega Man forward for an attack and is very useful for both offensive and traversal purposes. It makes the next boss a cakewalk. You will also gain access to the Rush Jet after the fourth stage you beat.
Bounce Man
Bounce Man is actually one of the easier fights in the game, especially if you have Impact Man’s power. More so than other boss weakness, Bounce Man can easily be taken down with only three or four strikes from the Pile Driver. His stage isn’t too bad either, bouncing around constantly might be annoying if you don’t have a good grip on the controls, but you should be used to them by this point in the adventure.
Bounce Man will try to bounce around the stage and grab you, but you can destroy him within just a few hits if you use the Pile Driver. Once you beat Bounce Man, you will receive Bounce Ball, which allows you to shoot multiple balls that act as projectiles and will bounce off walls. This attack lacks power but is great for clearing out enemies and should become useful within the last leg of your adventure. This stage should give you a nice breather in the middle of your adventure, but these final three stages do really ramp up in difficulty.
Fuse Man
Fuse Man’s stage is full of electrical traps and enemies that will shock the Blue Bomber and quickly deplete your health if you aren’t careful. Timing movement right is key in several areas, so this is a stage that really relies on player skill more than anything else. Fortunately, the mid-boss can be taken care of quickly with Bounce Ball.
The Fuse Man fight is also very fast-paced, with the Robot Master using the Speed Gear to quickly teleport around the stage. Using Bounce Ball makes you more likely to hit Fuse Man than other attacks, and also do slightly more damage. After beating Fuse Man, Mega Man receives Scramble Thunder, which lets him fire bolts of electricity on the ground or straight above him to create for some AOE damage.
Tundra Man
Next up is Tundra Man’s stage, which has a cool (pun intended) museum atheistic. This stage is covered in ice, so traversal can be tricky, but the Rush Jet, Pile Driver, and Spike Boots upgrade that can be purchased should make things easier. One part has players making several tough jumps onto ice platforms in quick succession, so definitely watch out for that.
Once you get to the Tundra Man fight itself, the skating robot will use the Speed Gear to whisk itself across the stage. He can be a bit tough to nail down, but Block Man’s Block Dropper and Fuse Man’s Scramble Thunder can stop this. Beating Tundra Man also gives you access to Tundra Storm, which has Mega Man spawn a freezing whirlwind that can damage enemies or screen clear with the Power Gear. This is definitely a great ability to have when going into Mega Man 11’s toughest Robot Master stage and fight.
Torch Man
Torch Man’s stage can be really tough to get through, especially for a not yet upgraded Mega Man, which is why I recommend doing it last. This stage is all about fire, having just as many exploding enemies as Blast Man’s stage, plus some situations with waves of fire that can kill Mega Man instantly. Using the Speed Gear is the best way to get through these really tough situations, while Tundra Man’s Tundra Storm will make very quick work of the boss mid-stage.
During the fight with Torch Man, the Robot Master will fling himself across the stage with his own form of kung-fu, which can be tough to dodge without using the Pile Driver. Once he lands, quickly hitting him with his weakness, Tundra Storm will make the fight go a lot better. Once you beat Torch Man, you will be able to use Blazing Torch, a good offensive ability that hits enemies with a flaming diagonal attack.
It’s a nice reward for beating one of the tougher stages and definitely helps in the stages leading up to the final fight with Dr. Wily. Beating Torch Man completes the circle, as Blazing Torch is good against Blast Man, starting Mega Man 11’s Robot Master cycle over.
Mega Man 11 Low End Pc Download
So there you have it: after a couple playthroughs of Mega Man 11, I have determined this to be the best way to go through the game’s Robot Masters. Do you have your own preferred order? Feel free to let us know in the comments below. Mega Man 11 is available tomorrow on PC, PS4, Xbox One, and Nintendo Switch. In the meantime, you can check out our review or pick up the game on Amazon.
Break time’s over, Mega Man. It’s been more than eight years since the release of Mega Man 10, but Capcom is finally giving us a new entry in the 2D action-platformer franchise. Mega Man 11 comes out on October 2 for PlayStation 4, Xbox One, Switch, and PC (I played the PS4 version).
I love Mega Man. The character has been a part of my life for as long as I can remember, going back to memories of playing the Nintendo Entertainment System (or watching my older brother play) in the basement. But my love goes beyond nostalgia. I still play them all the time. Mega Man 3, which came out in 1990 for NES, remains my favorite video game ever. The combination of precision platforming with gun-based action has always hooked me, and Mega Man’s cartoon-future aesthetic continues to tickle my imagination.
Check out our Reviews Vault for past game reviews.
So, yeah, I was pretty excited for Mega Man 11. But while Mega Man 9 and Mega Man 10 tapped into nostalgia by being games that played and looked like Mega Man 2, Mega Man 11 is a more modern title. The action still takes place in a 2D plane, but the characters and levels are made up of 3D models and backgrounds. And for the first time in what seems like forever, Mega Man has a major new gameplay feature. The Double Gear system can slow down time or empower your weapons, but relying on it too much can overheat it and make both functions unavailable for some time.
Mega Man 11 has to balance between providing the classic jump-and-shoot gameplay that fans like me love while introducing these new elements. And it manages to walk that line without stumbling.
Above: Block Man’s level has a lot of … bricks. I guess you can call them blocks.
What you’ll like
Classic Mega Man
Despite the new look, Mega Man has the same precision you’d expect from the series. He doesn’t build up momentum or need time to come to a full stop, like Mario does. Not that there’s anything wrong with that system, and it serves the 2D Mario formula (which focuses on pure platforming). But Mega Man also has a lot of shooting and dodging, so it’s important that you can move your hero quickly and precisely. Sometimes, a single pixel is the difference between safety and death.
Retaining those basic controls goes a long way toward making Mega Man 11 feel as good the series’ best games. It also has a lot of the other elements fans love about the franchise. You can choose to fight the first eight levels and bosses in any order you want. Each boss gives you a new weapon, and every one of these foes has at least one weakness that you can exploit for easier kills. You also have your robot dog, Rush, available to help out. He can turn into a spring that can help you reach high places (and, after you beat the first four bosses, he can turn into a jet that lets you fly for a short while).
This stuff is like comfort food for the Mega Man fan’s soul. It’s familiar, but it works and comes together to deliver that special brand of 2D action that the franchise excels at.
Above: Using the Double Gear system to make attacks stronger. Also admire my trophy.
Double Gear System
The Double Gear System gives Mega Man 11 its big new feature. Pressing one shoulder button can slow down time with the Speed Gear, making it easier to avoid obstacles. Pressing another shoulder button makes all of your weapons stronger — including the ones you earn from bosses — via the Power Gear. But you can’t just use the abilities as much as you want. For starters, you can only activate one at a time. When one is on, it begins to fill up a heating bar. If you overheat, you won’t be able to use either ability for some time.
This system adds some variety to the classic Mega Man formula. The Speed Gear isn’t just a safety net. Many levels and bosses have abilities that are so hard to dodge, it’s clear you should be using the Speed Gear to help avoid them. Juggling between the Power and Speed Gears and making sure to not overheat adds an extra layer of complexity that helps give Mega Man 11 an identity beyond being another nostalgic retread.
Above: The backgrounds are awesome.
Memorable stages and bosses
Mega Man fights bad robots, and they always have a theme: Fire Man, Ice Man, and so on. After all these games, you’d think it would be hard to come up with any strong ideas. And, sure, we do sometimes end up with the umpteenth variation on “Water-based Robot Man.” Yet Mega Man 11 has a lot of creative bosses.
But you need to see their levels and the bosses themselves in action to understand why they’re special. Torch Man, for example, sounds like just another Fire-based robot. But his level has a summer camp theme that makes him stand out from being just another guy that shoots fire and lava. Tundra Man, too, escapes the fate of redundancy thanks to his natural history museum-themed level and his figure skating-based fighting abilities.
Above: Run, Mega Man!
Difficulty options
Mega Man 11 has four difficulty options: newcomer, casual, normal, and superhero. I’m pretty familiar with the series, so I was comfortable starting with normal mode. But I’m glad Capcom has given newer or lapsed players a way to play through the adventure. Newcomer and casual provide the same game as the normal experience, but you take less damage per hit, and stages have more checkpoints. Yes, it’s easier, but it won’t make you feel like the game is grabbing your hand and dragging you to victory.
Superhero mode, meanwhile, is great for someone like me who wants an extra challenge after beating the normal difficulty. It doesn’t just change damage values. Bosses have new augmented abilities and patterns that make them tougher, and items like E-Tanks (which refill your health) and extra lives that usually litter stages are gone. Enemies also stop dropping items that refill your health and ammo. It’s a big challenge, but it’s one that I’m excited to keep working on.
Above: You get bolts pretty easily.
What you won’t like
An overpowered in-game store
Since Mega Man 7, the series has an in-game store that sells you items that can give you new abilities or passive powers (like reducing how much you recoil when taking a hit), but they also offer things like extra lives and E-Tanks. You could abuse these stores in past games by revisiting old levels and repeatedly killing enemies, which sometimes drop the bolts you need to buy these items.
In Mega Man 11, bolts drop so often that you don’t even need to farm them. Just by playing through the game, I had enough bolts to quickly buy every upgrade. I was also able to max out my lives and E-Tanks. This hurts the challenge of the game. Boss fights become trivial when you have so many E-Tanks that you can just keep refilling your health. You don’t focus on strategy when you can just brute force your way through a fight. Who cares if you take a bunch of hits when you can keep giving yourself more health?
This especially becomes a problem during the Dr. Wily levels. These stages are traditionally the hardest in the series. You access them after beating the eight Robot Masters. Usually, you have to beat every Wily stage in a row. If you run out of lives on the last one, you have to go back to the first. That might seem harsh, but the difficulty boost makes those levels more exciting and rewarding to beat. In Mega Man 11, not only can you save your progress after you beat every Wily level, but you can go back to the shop and keep maxing out your supply of lives and E-Tanks.
Above: What a horrible night to have a curse.
Short Dr. Wily section
Speaking of the Dr. Wily levels, Mega Man 11 doesn’t have many of them. You have two that are traditional levels with their own bosses, one that has you fighting the eight Robot Masters again, and one for the final confrontation with Dr. Wily himself.
That’s four total Wily levels, with only two of them feeling like proper stages. Compare that to Mega Man 2, which has six Dr. Wily stages.
Above: Don’t look back.
Conclusion
While I wish that the in-game store was better balanced and that we had more Dr. Wily levels, Mega Man 11 still does an excellent job of keeping what makes the series great while adding — mainly through the Double Gear system — just enough to make it feel fresh. The multiple difficulty options make Mega Man 11 more accessible to new players, but the superhero challenge will give veterans a real test of skill.
Mega Man 11 shows that the franchise doesn’t need to just be a nostalgia act. Beyond the new gameplay features, the 3D visuals help enrich the experience. It’s a beautiful game with background and character animation that — while I do love that retro look — you couldn’t do with 8-bit sprites. The new look still captures the simple, cartoon-like feel of the original Mega Man, but the colors are richer and the shapes are softer.
If you’re a fan of Mega Man but feel uneasy about how Mega Man 11 looks or adds to the formula, don’t. This is a fantastic 2D action game worthy of the Blue Bomber’s name.
Score:90/100
Mega Man 11 comes out on October 2 for PlayStation 4, Xbox One, Switch, and PC. Capcom gave us a PS4 code for this review.